/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/**************************************************************************
* STARTERMUD BY Chris Bunting. I know one may not consider this a huge
* advancement in Rom but it's not supposed to be. It's to make this a
* little easier for new Mud admins and intends to add the most requested
* features for new muds to build off of. Compiles with Cygwin & MSVC
*
* By using this code, You agree to leave this header in tack and that you
* do not release versions of this code which you call your own. If you 
* release a mud based on this, Credit must be given to me in the helps
* somewhere. I don't ask for much credit. Please don't deprive me of the
* little bit of work that I have done. Chris Bunting - chris@ddmg.net
**************************************************************************/

/* vals from db.c */
extern bool fBootDb;
extern int		newmobs;
extern int		newobjs;
extern MOB_INDEX_DATA 	* mob_index_hash          [MAX_KEY_HASH];
extern OBJ_INDEX_DATA 	* obj_index_hash          [MAX_KEY_HASH];
extern int		top_mob_index;
extern int		top_obj_index;
extern int  		top_affect;
extern int		top_ed; 
extern AREA_DATA 	* area_first;


/* from db2.c */
extern int	social_count;

/* conversion from db.h */
void	convert_mob(MOB_INDEX_DATA *mob);
void	convert_obj(OBJ_INDEX_DATA *obj);

/* macro for flag swapping */
#define GET_UNSET(flag1,flag2)	(~(flag1)&((flag1)|(flag2)))

/* Magic number for memory allocation */
#define MAGIC_NUM 52571214

/* func from db.c */
extern void assign_area_vnum( int vnum );                    /* OLC */

/* from db2.c */
 
void convert_mobile( MOB_INDEX_DATA *pMobIndex );            /* OLC ROM */
void convert_objects( void );                                /* OLC ROM */
void convert_object( OBJ_INDEX_DATA *pObjIndex );            /* OLC ROM */
